Positioning
Last updated
Last updated
Managing your economy, buying units, and assembling your team are incredibly important but can all go to waste if you don’t position your units properly.
Making sure that your units are in the most optimal places possible will help you get the most value out of them and increase the consistency of their success in battle.
Here are general guidelines:
Since mana is generated from fighting and taking damage, you want your pieces in a position where they are actively dealing damage and taking damage to cast their abilities (without dying of course).
Try to have your units cast their ability at least once. If they’re dying before that, something is likely wrong.
Most team compositions are similar to League, you’ll have a beefy frontline that protects your squishy backline of damage dealers and utility units.
As the game goes on and you have a better idea of who you’ll be facing (since there are less players in the game), you’ll want to adjust your positioning accordingly.
To save time, you can swap units by dragging one unit onto another. They will automatically switch places whether they’re on the board or the bench.
The basics of positioning might seem like common sense; the more tanky and bulky a unit is, the further to the front of your board it should be placed. This is so it can soak up as much damage as it can to buy time for your carry champions to output damage without bother.
Your units that are easily killed should be placed toward the back of your board and perhaps next to or behind another unit that might distract away from your squishy unit.
At the very basic level, you should position your units with a simple idea of Frontline and Backline, I believe you still remember this concept, pls don't let me down.
Frontline Units: Frontline units usually have a defensive trait like Bruiser or Bodyguard that lets them absorb damage from enemy teams. These units will usually be melee units as well, so placing them in the front ensures that they won’t need to spend time walking up to hit enemies.
Backline Units: Backline units are simply the opposite. Backline units usually either provide damage, like Caitlyn, or utility abilities like healing and shields. These units usually have range that allows them to hit enemy frontline units without needing to move as much.
Without getting too specific, almost all comps follow this general idea. You can do other things like place more toward the right or left side, or even in the middle of the board. Some synergies also make it so you want to place your units close together or further apart.
Now that you have the concept of building a front line and a back line, the idea is to become fluid and logical with your positioning.
If you keep your team positioned in the same spots for the entire game, it allows your opponents to plan for your positioning, giving them the upper hand.
Are your back line carries being jumped on by an opponent’s Assassins and dying very quickly? Perhaps try placing one of your tanky units next to where the assassins jump to so that they spend their time wailing away on your unkillable tank, that if there is actually an "Unkillable Demon King" in our game, seriously?
One small positioning trick that’s easy to learn and comes in handy is the backline corner, as seen in the image above. This tactic safely hides your strongest damage dealer, in this case Vayne, your squishy and tsundere lady from all sides while only committing a small number of units to defend her, our queen.