FAQ
Lastly, we want to try to answer some questions we see often from beginners to this new genre. As a disclaimer, know that Teamfight Nextgen is a very situational game so we will do our best to give the most accurate answers possible, but things may be different for you based on the context and skill level of players in your matches.
If we didn’t cover your question in this PhD thesis- like tacticpaper, feel free to let us know (:
1. Should I spend gold early and try to see which units I can get the most of or should I save?
Definitely check out the guide we linked in the economy section above. We cover three main strategies that will help you with the decision making process related to spending to find upgrades or saving up.
In general, if you’re looking to maintain a win streak, it may be more worth it to look for upgrades to continue to snowball. Keep in mind, however, how realistic your odds are.
If you aren’t winning early on, it’s probably more beneficial to save up, as long as you aren’t getting completely destroyed and losing tons of HP. If you’re able to get a lose streak while staying healthy, you’ll be in a position to not only max interest but also be in a good spot at carousel rounds.
2. Which champions are strong when?
This is leaning towards a more advanced concept called “power spikes”, which if you’re a League player, you may be familiar with.
In a nutshell, it means that most pieces have a point in time where they are designed to be strongest, and times where they’re expected to not be good or fall off.
In general, attack speed is better early game, and raw burst is better later game. Single target abilities are better early game, AoE abilities are better late game.
I’ll give an example. In the early game, Caitlyn can be very strong – since there are less pieces on the board, she can execute an important enemy with her ability. In the late game, her ability is less likely to hit an enemy carry, making her ability less powerful.
3. Should I give my tanks items or my back line?
In general, offensive statted ones are better on your carries and damage dealers while survivability items are better for tanks. Utility items like Zeke’s Herald tend to crossover between both types of units.
4. Where do I position my units? Why do some people have all their units on the left side, others on the right, and others in the middle?
Positioning your own units depends on your team comp and the units you have, be sure to follow the guidelines we gave in the positioning section above.
In regards to other players, they are in different places because they are trying to find the ideal placements for their team against the rest of the competition.
Sometimes little tweaks here and there make a difference, and as the games wind down and the number of players decreases, positioning becomes even more important.
5. Does what I pick matter in the first carousel?
You can definitely still win with basically any unit as your first (especially since they’re low cost and not punishing to just sell and replace), but you can get a strong start if you manage to grab a contested item that is strong in the current meta.
6. Should I hold onto my items or use them ASAP?
In a nutshell, you want to try to get the ideal items on your ideal champions. If it’s the early to mid game and you still have time to find these, it may be better to hold on and wait instead of combining for weaker items.
If it’s the late game, however, and you’re close to dying but still have basic items sitting on your bench, it may be your best bet to fight for survival using the combined items they can create.
Remember that item combinations are permanent and there’s no way to get an item back without selling the unit holding it. Another good tip is to use a 1 cost unit to create a combined item on and then sell it, that way you don’t have to worry about accidentally combining with a basic item that your carry was holding onto.
7. Who the hell are you? How can you make all these stuffs?
Nice to meet you. This is Oni Hiko, on behalf of our team. I'm the Creative Director, Co-Founder of Pandogera, the company behind the project. I eat and sleep in the game industry for countless years, 5+ years actually, but who counts?
Graduated Game Design and Development from DigiPen Institute of Technology Singapore. I'm feeling lucky to be able to pursue my passion. Ex Amanotes, Gameloft, Sega, Blizzard, Riot Games. Failed at Valve interview with a loss when solo-mid against some guy name that I cannot remember thanks to Dr. Strange help. He forced me to use Lion to deal with his SF, he was Divine btw. Anyway, now we're here, to build our empire, our company, our family.
If you'd love to know more about me, catch me on my stream at [INSERT LINK], where I'm gonna stream the game, obviously, have some chit-chat, taking praise and swear, which I'm so familiar with. It's part of the work, to learn and improve from each other. So don't miss out.
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